# ACT I: The Fracture

### Fractured Isles

![](https://3578570208-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FV69EidlSCdPa42yerESP%2Fuploads%2F0WOAniUzn6vpNjPuDkGH%2F880bb901-490d-487b-a7b5-ed1aa688870c.jpg?alt=media\&token=b219672a-c55f-4b75-b8ff-5325bbfd0a23)

Following the Fracture, an unknown force pulled Dreamers into the world. This is where Dreamers begin their adventure—the first step of a thousand-mile journey.

The Fracture was a massive $DREAM calamity that shattered the world’s original geography. Now known as the Fractured Isles, this is ground zero of the magical reckoning that warped the lands.&#x20;

*For 30 days, Dreamers can remain in this location to absorb the ambient $DREAM left behind from the magical calamity.*

### Initial Staking

Upon entry and initiating the initial staking, Dreamers will be able to absorb and harness an amount of DREAM which will be dependent on 2 factors: Waves & Rarity.&#x20;

### Locking Multiplier

Locked staking during the initial staking period will result in emissions multipliers. The longer a Dreamer is staked, the higher the $DREAM multiplier will be.
